j____a____r____d

Last active last week

  1. last year
    Tue Aug 9 20:55:45 2022
    j____a____r____d posted in New Word Association.

    Tritium

  2. Tue Aug 2 20:36:48 2022
    j____a____r____d posted in New Word Association.

    TriHard

  3. Tue Aug 2 09:52:27 2022
    j____a____r____d started the conversation Fixrank.

    Changed my ign from jarcl_ to j____a____r____d. I would like my rank back

  4. Thu Jul 21 08:17:48 2022
    j____a____r____d posted in New player spawn point.

    BASED!!! REAL!!! BASED!!! REAL!!! BASED!!! REAL!!! BASED!!! REAL!!! BASED!!! REAL!!!

  5. Thu Jun 30 18:30:55 2022
    j____a____r____d posted in New mod approval request: No Chat Reports.

    Update:

    It is now possible to forge messages with hacks and create a fake report on any person:

    This mod is the easiest defense against this because the hackers would not be able to use any of your messages in a report.

  6. Wed Jun 29 19:01:27 2022
    j____a____r____d posted in Lavacast at Big Dig.

    Boston is a ghetto shithole

  7. Tue Jun 28 06:28:45 2022
    j____a____r____d posted in Lavacast at Big Dig.

    @Sphragistic Why was my lavacast, that is 2,900 blocks away from 0,0 removed?

    cuz the server aint vanilla

  8. Fri Jun 24 06:50:50 2022
    j____a____r____d posted in New mod approval request: No Chat Reports.

    @TimmyBoyT It's a mod though? That's not vanilla.

    Client mods are allowed to be used by players if they get approved by the staff. This thread is a request for the staff to approve this mod for use on clients.

  9. Fri Jun 24 06:20:09 2022
    j____a____r____d started the conversation New mod approval request: No Chat Reports.

    https://www.curseforge.com/minecraft/mc-mods/no-chat-reports

    This client-side mod strips the necessary metadata from chat messages that allows Microsoft to link your Minecraft account's chat activity to your Microsoft account, meaning that players can not report you using Microsoft's report system. It works for both Forge and Fabric.

    Why is this necessary?

    Microsoft recently implemented a global ban system that works on the Microsoft account level (see: https://help.minecraft.net/hc/en-us/articles/7149823936781)

    In theory, this would allow people to report someone for misconduct on another server and prevent them from acting up on other servers.

    Sounds good, right? The issue with this is that this system is designed terribly. There are several exploiters that are now presently abusing the system to permanently ban entire servers worth of players. If you get your Microsoft account banned, your access to online servers is completely revoked:

    -image-

    This mod's purpose is to disassociate the messages you send from your Microsoft account, thereby protecting you from any possible ban exploit or other such abuse.

    Addendum

    This mod only works if CraftyMynes sets enforce-secure-profile to false. If this is otherwise set to true, the server enforces the cryptographic metadata that the Minecraft client sends, which means that any person logged in would be presently vulnerable to the mass ban exploit.

    This chat ban system isn't even necessary for CraftyMynes anyways. The staff handles chat infractions and bans accordingly; there is no need to add an extra abusable layer on top of it. So, I suggest that enforce-secure-profile also be set to false.

  10. Tue Jun 21 19:20:12 2022
    j____a____r____d posted in Server Rule Question.

    Benjamin does a little trolling

    -image-

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