NerdieBirdieYT

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  1. 7 years ago
    Fri Mar 9 19:32:02 2018
    NerdieBirdieYT posted in Livestream - March 11.

    @Pimpcy Sunday birb watching

    This made me happy and idek why

  2. Fri Mar 9 04:13:04 2018
    NerdieBirdieYT started the conversation Livestream - March 11.

    Time for another stream!

    I will be live on my channel on Sunday, March 11, at 1:00pm EST. Don't forget to convert that to your timezone!

    We will be continuing our journey around the world border of CraftyMynes, along with whatever else might happen during the stream (finding bases, suprise attacks, possible calls with friends, etc). Last time I had a ton of fun, and lots of you stopped by! Thanks for all your support, and I hope to see you all again this weekend. (:

  3. Wed Mar 7 16:49:08 2018
    NerdieBirdieYT posted in 1.13 News / Discussion.

    Everyone has their opinion about a reset but really our opinions are meangingless and it's totally up to the admins (who, as far as I've heard, will not reset unless it's necessary). I wouldn't be too sure about a reset for 1.13, even if a lot of us would like it.

  4. Wed Mar 7 12:59:07 2018
    NerdieBirdieYT posted in 1.13 News / Discussion.

    @GrandpaCarl00 Agreed, I've thrown my opinion out several times but I still say doing a map reset is the best option in my opinion, still with the amount of unfinished changes that are still being implemented ( though totally my thoughts ) sure, doing a reset will have it's negatives and pluses, but the same goes for not choosing to do one aswell. Like @OtherGreenGamer said, there's going to be people pissy with whatever decision is made; reset or not. Currently, it seems like the big issue with resetting from what I remember is that people will loose long-hard built builds that aren't protected. Loosing extremely-well built builds sucks and it's super de-unmotivating, but...

    The new water mechanics can easily destroy specific builds + it's super easy to flood large areas now. Biome problems are obvious as the new generation features will be exclusively in unexplored chunks and touched/barely touched areas of map, while not a bad thing and encourages players to explore, it'd constrict them and not make it map-wide.

    The other big issue I see with resetting is retaining players. Some players are attracted to the idea of one and some aren't, some will leave due to a lack of reset, some leave due to a reset for a variety of reasons, so , from how I see it resetting or not will still bear this issue.

    On the topic of phantoms, unless they don't drop anything worth of value or useful I'm completely fine with them being disabled for the sake of making things simple. Right now, they only drop 1 leather and there's plenty of other efficient ways to gain leather obviously. However, keeping the same map saves of transferring over command blocks and spawn, and less drastic changes has to be made to adapt to 1.13 ( though note, while i personally say it's unlikely, if this would be the case if phantoms only would drop leather )

    Though, one of my big personal reasons is if keeping to same map, the economy and distribution of specific items among groups of players will get more and more confined. It's been more than a year, and that this point, most of the server wealth and non-mod power is within well-known factions and various vip/vip+ members. Also accounting for the fact that the remaining totems is essentially a monopoly at this point as the market is controlled ( for the most part ) a few individuals. While resetting wouldn't solve the problem as totems would go rare again within a few months time, doing a server reset would place absolutely everyone back on the same playing field and level of power and fully balance out the economy again, not to mention new players having a chance to acquire rare items; such as example, totems. In a nutshell, doing a reset would make everything fair game, however, with a reset, the there would definitionally be an inflation of prices because of things like diamonds, shulkers, and elytras, wouldn't be in immense stock for the first few weeks within the reset period.

    Though I'm not any form of staff, personally I'd feel like to do some sort of community poll ( not a acutal poll as bots could easily be used to rig results ) but a question sort of things to ask the players of the community to see what they would think about a server reset, if people say they don't like it one doesn't happen, but if there's more commenting in favour of one, one happens. Though I'm personally in favor of a reset being the best decision, I feel like getting input from the community should at least be a contributing factor.

    though I'm not a mod, so I guess we'll have to see what happens

    @Fingerbib fingerbib like map reaet

    The comparison between these two XD

  5. Tue Mar 6 23:38:11 2018
    NerdieBirdieYT posted in Word Association.

    Goose

  6. Tue Mar 6 23:36:56 2018
    NerdieBirdieYT posted in Best Jokes You Have..

    @adamblakely2 Nerd nation

    Ouch, I'm in a "meh" mood and hopped on this thread to write: "Me"

    I'm greeted with an insult to my faction, yay ^^'

  7. Tue Mar 6 23:35:11 2018
    NerdieBirdieYT posted in Question/reset/when.

    If a reset is decided upon, you'll know, either by forums, Discord, or in-game. If you hear about a reset from a non-staff player, it's 99.99% gonna be a false rumor.

  8. Tue Mar 6 21:55:38 2018
    NerdieBirdieYT posted in 1.13 News / Discussion.

    Hey, anyone like maps?

    Try THIS on for size.

  9. Mon Mar 5 18:49:47 2018
    NerdieBirdieYT posted in 1.13 News / Discussion.

    @humfrydog Actually it is a big issue that needs addressed. On craftymynes we don't sleep in beds. Which means after a short time the server will be covered in phantoms all night long. this causes 2 major problems.

    Problem 1: Night time will be mega dangerous above ground in the overworld.

    Problem 2: Entity counts will spike each night cycle reminiscent to the issue with Squids everywhere a while back.

    Both of these issues will have to be addressed by the staff to either nerf phantoms, implement sleeping in beds and add a addition warp to our books so home is set by beds or something like that.

    these are just my opinion as I see it.

    But entity spawning is wayyy lower here than on a singleplayer server. So long as phantoms don't spawn with more weight than a regular mob, I don't foresee any large issues. Night will be more dangerous, sure, but remember they only spawn high in the air, and that mobs have a rough time spawning on this server.

  10. Mon Mar 5 16:48:30 2018
    NerdieBirdieYT posted in 1.13 News / Discussion.

    @Gminidog What I’m most worried about is the phantom mob like a lot of you guys have been saying in other discussions because this mob is probably going to ruin sethome for servers like CraftyMynes

    Well, unless your bed is out in the open on top of a mountain, it really shouldn't be a big deal.

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