Last active 7 months ago
@R4iscool1 I don't know about all pvp servers but we aren't a pvp server and it's all an opinion. Some see that as a good part of CM others clearly don't. Others would like not to lose any items and many don't care at all.
why would you join a server that has pvp ENABLED if you don't want to lose items?
better yet, why would you jump into a pvp arena (which by the way, the main purpose of is to pvp) if you didn't want to lose items?????
@BoneChi11er Im not sure if adding punishments to logging would be the best course of action (such as insta death, giving out heads, etc.). With that said I like what @Dennari43 adds to this thread and I feel that idea could be expanded upon. Adding multiple pvp options would benifit not just pvp'ers like yourself, but other players in general.
of course you don't want punishments, you logged on me yesterday lmfao
the main thing you guys should take from my arguments is this:
- the pvp arena is a place to pvp, you can lose items in there but so what? suck it up
- why should you be able to log out in the pvp arena to avoid losing the items you were originally going to use to try to take someone else's items with? that's just unfair
- how is it fun at all to log on people or be logged on? just take the fucking risk and maybe you'll win. you shouldn't be able to chicken out of the situation
- making the arena log-free would make things more intense and therefore fun. i know that if there's a diamond guy in there and i go in he's just going to teleport out or log on me, so what's the point at all? you should only go in there knowing full and well that you're taking a risk. you don't just invest a bunch of money into a company and then once the company starts going downhill you say "oh shit things aren't working out, i want my money back pls" because that's exactly what pvping is, it is an investment, it is a gamble, it is a risk.
- the arena is the one place where pvp is specifically catered to, and you guys DON'T WANT TO CATER TO THE PVPERS
@R4iscool1 The arena should be for all, not just those who have good connections to the server, we shouldn't just cater to one group.
it is for all, adding a prevention for logging applies for everyone so it isn't catering to one group.
@R4iscool1 Some would view logging to be an acceptable part of PVP.
yeah, player vs player involves actively abusing logging out, which is why all pvp servers prevent you from logging out in combat.
there's way too much to respond to here and i'm lazy
@Dennari43 That ostracizes a lot of people, some of whom are pvpers who "thrive off their shit connections." The pvp arena is supposed to be a controlled environment for people to choose to pvp. Anyone has a right to be in there, bad connection or not. We can't seclude people because they can't connect that well to the server all the time.
i never said they can't go in there, but if you have a shit connection you risk getting disconnected and losing your items.
@R4iscool1 Well how it would it benefit the server?
I think it would be a detriment to the playerbase who like the way it is currently for the most part and wouldn't want change.
it would make things more fair, if you fall into the void you'd die. there wouldn't be any way to get out of that. there shouldn't be any way to get out of that before you die unless you have elytra
@Venetorem Without getting into a possible heated debate or anything, I would like to hear your suggestions as to what you think should be done to 'punish' pvp loggers. Hearing suggestion as to how you would like this to be changed can't hurt.
In all fairness, all players on the server deserve to have a say in this matter. It may be true that pvpers will receive the brunt of a change, but that doesn't mean the other players won't see the effects.
Personally I don't see a problem with pvp logging, but the effects may also affect non pvp/pve situations. I may be wrong as I don't know what the solution will be, assuming Crafty decides to make a change.
As for the delayed warps, I don't see any problem with adding a delay. That isn't to say that I wish for a delay on them, I just don't have a problem with adding them.
you could either give the logger's head to all those in the arena, or you could kill them when they log back in again. there should be some sort of punishment because it is a pvp arena, it's a place where you're supposed to pvp, it's in the name
so why are you against adding a delay on teleports? how would it be detrimental to the server other than the fact that it's change to something that has been this way for a while?
the pvp arena isn't vital for anyone to play on the server. making it so you can't log off while in combat there won't be the end of the world for the entire server. so i ask why are you against this change r4?
@R4iscool1 I think he's suggesting it's not much of an issue and I agree.
it's not much of an issue because it doesn't affect him, he's not a pvper
@R4iscool1 Certainly, I would be against Teleport delays, this isn't really a PVP server as has been discussed before so adding something just to appease a small group of users at the detriment of the rest of the server is not something I believe should be done.
instant teleports are cheaty, if you're falling into the void you can instantly teleport and not die, adding a delay would change this to make it more fair and less cheaty.
@R4iscool1 Certainly, I would be against Teleport delays, this isn't really a PVP server as has been discussed before so adding something just to appease a small group of users at the detriment of the rest of the server is not something I believe should be done.
[quote=76139:@R4iscool1]We already have the combat tag in the arena for this purpose. There's no need to add to world outside spawn.
combat tag has no real repercussions, everyone forgets that you're a logger and moves on. there should be consequences, it is called a "pvp arena" not a "log arena"
@R4iscool1 Certainly, I would be against Teleport delays, this isn't really a PVP server as has been discussed before so adding something just to appease a small group of users at the detriment of the rest of the server is not something I believe should be done.
as stated before, it's a serverwide delay on teleports. every server has delays to prevent abusing the teleportation system, why would you want people to be able to abuse this system?
@R4iscool1 As for logging, this discussion has been had too which lead to the introduction of the combat tag, however the whole premise of killing people upon logging while debatable, I and many others find flawed, due to the fact people quite often timeout of CM and dealing with restarts could be troublesome though probably not unfixable.
as stated before, combat tag does absolutely nothing. it was something to try to keep us pvpers from complaining but it wasn't implemented properly. the arena would essentially be the exact same without the combat tag. the chances of being disconnected mid fight are miniscule. here's a tip: if you have a shit connection, don't go in the pvp arena. it's that simple.
@R4iscool1 Then there's another school of thought of whom think that the PVP arena, shouldn't bear any risk at all.
the server where pvp, raiding, and griefing are all enabled and people think the one place where pvpers have in the server should be keep inventory? why not just add plots where people can't grief or raid? i'm sure people would love that, or does it take away from the "pvp raiding and griefing" on the server?
@GrandpaCarl00 you've said you would sell the egg for 2 chests of DB or something lmao
how much would that increase if crafty's head was added to that?
10 double chests
Crafty's head made its way to its rightful owner, The King.
@The3xpertGamer Now the discord caused by the dragon egg can come to an end! This can spark some new controversy between players who wish that they got the head.
Yeah bucko?
@MaggiAusDaKann i think its okay with the pvp logging
you keep saying that what does that mean lmao
I think that the current punishment for PVP logging in the arena is not harsh enough. It's the only place in the server where us PVPers really have something specifically for us and nothing stops people from abusing the log out button other than a superficial label. I think that by entering the arena, you should be risking something, and arena loggers currently do not risk anything. I know that this would not be that hard to implement since there are commands that can tell when someone logs out while in combat.
In addition, teleports should also have delay added to them to make it harder to escape. Right now they are instant as long as you have full health. This change would just make it harder to get out of the arena (and other places in the map) without fighting, as it should be. A delay of about 5 seconds would be fair.