@_Drachenzorn_ Exactly what Im trying to point out. Disabling mob griefing removes a feature which is designed and supposedly be there in vanilla survival. And because of that we cant do the things that is related to it (e.g. wither, auto farms, snow, creeper paranoia). "Zero" possibility because simply we remove it.
Now on the other argument that its because of "disliked creeper explosion" or "ruined spawn" Im pretty much sure we can do something about it. Solutions that we can do.
Again Ill make this a comparison, so I could be "more" objective.
Mob griefing on
Problem: creeper explosion and ruined spawn
Solution: There is (Ive already point some in my earlier post)
Mob griefing off
Problem: no auto farms, weak bosses, reduced vanilla experience
Solution: nada! Just live with it that you cant do these things (which pains me)
I hope I made a clear argument.
P.S.
R4, I dont know why you have the impression that I dont appreciate staff effort. If you mean that because I opened up all the other arguments that I think are relevant and not focus on cleaning the spawn argument, which is just one issue, then I apologize for not being that clear. My post is just to show the "other" arguments and to gather the opinion of the community. I played a lot of time in the server that I feel all these "other" arguments are valid but not clearly expressed. This is what Im trying to show. Of course I have my own biasness. Im pro mob griefing (thats why I started this thread) but I tried to listen to the other side (thats why I also list them and make comparison). I hope you could also listen to the other side.
-Drachenzorn-
Gamerules are part of Vanilla survival and there to be used, it's 100% vanilla.
While in your opinion and others it may not represent a "pure" survival experience others would disagree and the opinions shouldn't really be the deciding factor in this.
Your solution isn't a viable one as I pointed out earlier, in fact it was this seeming disregard for the problem that lead me to believe you didn't appreciate the work staff did.
Hiring more staff doesn't deal with the problem and creates a whole host of new problems with moderation and staff management as well as vetting people who will be given access to creatively spawned items to repair and resistance to defend.
As for commands, the only really viable on raised is the set entity data within a range but as I pointed out I believe this may cause greater lag and corruption, which is something we need crafty to confirm.
You are completely disregarding the opinion of those that don't enjoy creepers exploding either..
As for being unable to make certain farms it's true it does limit you but as pointed out above sometimes the staff limit certain features for the benefit of the server, the server is also balanced with this in mind for example in a "pure" survival experience there would be no spawn / teleports/ arena/ villagers at spawn for that matter.
I understand where you are coming from but you don't seem to have taken into account all the factors and opinions.
I felt your response being to simply hire more staff which seemed pretty dismissive of the current ones as unappreciative, I'm glad to hear you do appreciate our work however.
Trust me, I understand where you are coming and your points however I feel having seen both mob griefing on and off as well as having greater overview of how the server functions it's not viable and the amount of people that want it to be kept off are roughly similar to those who would like it on.