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Mob Griefing and Fire Spreading

  1. 9 years ago

    Is it possible to use the entitydata command to set the ExplosionRadius of any creeper within 1k of spawn to 0? And also the same for the wither projectiles.
    If so you could then have mob griefing on without wasting staff time. Of course you do have an extra clock running in spawn. Not sure how much lag these things cause.

    @R4iscool1 Objectively there is plenty of reasons to disable mob griefing if you want to go into it

    Besides ruining the spawn area, and items dropped from explosions (which the item clear should take care of), what other reasons are there from the perspective of staff?

    @R4iscool1 large large auto farms would ruin the server economy and lead to more lag.

    You mean using villagers? If so the entity limit should prevent any more lag right?

  2. @NutjobBob Besides ruining the spawn area, and items dropped from explosions (which the item clear should take care of), what other reasons are there from the perspective of staff?

    Strictly from an administration perspective, ignoring the opinions of the people that prefer it disabled.
    The two issues that strike me as most important is the destruction of spawn area, which includes the area in that only admins can repair and the fact the server is balanced with mob grief off in mind.
    I do believe that /entitydata would work however it suffers from much of the same weaknesses of a mob zapper approach in that for it to be truly effective it would need to run on a loop every few seconds which means server performance could take a hit and corruption is more likely to occur.

    Entities are far from the only thing that cause lag, large auto melon farms for example can reduce the TPS of the server significantly, unlike entities however this is not quantifiable easily and It was judged that we shouldn't enforce a limit on them as the benefits out weigh the negatives.

  3. 8 years ago

    @_Drachenzorn_ Exactly what Im trying to point out. Disabling mob griefing removes a feature which is designed and supposedly be there in vanilla survival. And because of that we cant do the things that is related to it (e.g. wither, auto farms, snow, creeper paranoia). "Zero" possibility because simply we remove it.

    Now on the other argument that its because of "disliked creeper explosion" or "ruined spawn" Im pretty much sure we can do something about it. Solutions that we can do.

    Again Ill make this a comparison, so I could be "more" objective.
    Mob griefing on
    Problem: creeper explosion and ruined spawn
    Solution: There is (Ive already point some in my earlier post)

    Mob griefing off
    Problem: no auto farms, weak bosses, reduced vanilla experience
    Solution: nada! Just live with it that you cant do these things (which pains me)

    I hope I made a clear argument.

    P.S.
    R4, I dont know why you have the impression that I dont appreciate staff effort. If you mean that because I opened up all the other arguments that I think are relevant and not focus on cleaning the spawn argument, which is just one issue, then I apologize for not being that clear. My post is just to show the "other" arguments and to gather the opinion of the community. I played a lot of time in the server that I feel all these "other" arguments are valid but not clearly expressed. This is what Im trying to show. Of course I have my own biasness. Im pro mob griefing (thats why I started this thread) but I tried to listen to the other side (thats why I also list them and make comparison). I hope you could also listen to the other side.

    -Drachenzorn-

    Gamerules are part of Vanilla survival and there to be used, it's 100% vanilla.
    While in your opinion and others it may not represent a "pure" survival experience others would disagree and the opinions shouldn't really be the deciding factor in this.

    Your solution isn't a viable one as I pointed out earlier, in fact it was this seeming disregard for the problem that lead me to believe you didn't appreciate the work staff did.
    Hiring more staff doesn't deal with the problem and creates a whole host of new problems with moderation and staff management as well as vetting people who will be given access to creatively spawned items to repair and resistance to defend.
    As for commands, the only really viable on raised is the set entity data within a range but as I pointed out I believe this may cause greater lag and corruption, which is something we need crafty to confirm.

    You are completely disregarding the opinion of those that don't enjoy creepers exploding either..

    As for being unable to make certain farms it's true it does limit you but as pointed out above sometimes the staff limit certain features for the benefit of the server, the server is also balanced with this in mind for example in a "pure" survival experience there would be no spawn / teleports/ arena/ villagers at spawn for that matter.

    I understand where you are coming from but you don't seem to have taken into account all the factors and opinions.

    I felt your response being to simply hire more staff which seemed pretty dismissive of the current ones as unappreciative, I'm glad to hear you do appreciate our work however.
    Trust me, I understand where you are coming and your points however I feel having seen both mob griefing on and off as well as having greater overview of how the server functions it's not viable and the amount of people that want it to be kept off are roughly similar to those who would like it on.

  4. Edited 8 years ago by r4iscool1

    @Cileklim @TheForgotten20 , @Dennari43 I think you guys forgot that this is a thread about Mob griefing and Fire spread, I simply can't understand the link between Mob griefing and tp system.

    I also think that Crafty should enlighten us about the problems Mob griefing might or might not cause in server, other than bad looks.

    The argument is that Mob griefing violated the surivival/vanilla experience to which it's been pointed out that TP's and Set homes do similar and we don't get many complaints about them.

    @TheForgotten20 r4 vs all
    i would say majority wins
    but i would just be quoted and shutdown by r4 and 2nub

    this server advertises itself as vanilla, and we know that it means unmodded jar file but to the average new player it means normal survival with tp system(as advertised). but if they come in and see that ghasts cant light nether portals, no villager farms, no villager breeding and the creepers are as ez as 1 2 3 and doesnt matter if you die from it in your base, they arent careful around zombies where if they die the zombies will steal thier stuff.

    it is 100% vanilla but to the average player thats shifting away as the average players definition is "original"

    Yes and you would be wrong, since you clearly didn't even read the thread where others have stated they agree or that technical limitations need to be considered.

    Debatable, from what I have seen of people joining the server over my long time as a staff member most people seem to come expecting set homes and the like as part of it.
    Some join for a stripped down experience too and generally leave quickly but they are not who we cater to. There are other servers for that after all we offer a different and very successful kind of service.
    Also please note, the definition of vanilla is static, it's not something that depends on the person...