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The Economy is Undergoing Rapid Price Changes.

  1. 7 years ago

    Of currently somewhat active shops according to forum posts:
    No shops currently have two-way exchanges. (IE if I have 64x I can get 1y out of the shopkeeper, where the price is 1y for 64x.)

    Gold:
    Haxington Oreburgh Mine: 8 ingots = 1 diamond
    Andureil: ~14 ingots = 1 diamond
    Ealdwine: 64 ingots = 1 diamond

    Iron:
    Haxington: 16 ingots = 1 diamond
    Ealdwine: 64 iron = 1 diamond

    Diamond:
    Everyone: 1 diamond = 1 diamond
    Everyone: 9 diamonds = 1 diamond block

    Emeralds:
    Ryebye: 1 Iron Horse Armor = 3 Emeralds
    Ryebye: 1 Gold Horse Armor = 2 Emeralds
    Andureil: Knockback 2 Book = 5 Emeralds

    Cobblestone:
    Haxington: 256 (4 stacks) = 1 diamond
    Ryebye: 320 (5 stacks) = 1 diamond
    Ealdwine: 384 (6 stacks) = 1 diamond

    The first numbers listed are shops that have not recently been updated for a while. The last numbers are the shops that have been recently updated.

  2. Edited 7 years ago by CreeperLord170

    @TheBlizWiz Of currently somewhat active shops according to forum posts:
    No shops currently have two-way exchanges. (IE if I have 64x I can get 1y out of the shopkeeper, where the price is 1y for 64x.)

    Gold:
    Haxington Oreburgh Mine: 8 ingots = 1 diamond
    Andureil: ~14 ingots = 1 diamond
    Ealdwine: 64 ingots = 1 diamond

    Iron:
    Haxington: 16 ingots = 1 diamond
    Ealdwine: 64 iron = 1 diamond

    Diamond:
    Everyone: 1 diamond = 1 diamond
    Everyone: 9 diamonds = 1 diamond block

    Emeralds:
    Ryebye: 1 Iron Horse Armor = 3 Emeralds
    Ryebye: 1 Gold Horse Armor = 2 Emeralds
    Andureil: Knockback 2 Book = 5 Emeralds

    Cobblestone:
    Haxington: 256 (4 stacks) = 1 diamond
    Ryebye: 320 (5 stacks) = 1 diamond
    Ealdwine: 384 (6 stacks) = 1 diamond

    The first numbers listed are shops that have not recently been updated for a while. The last numbers are the shops that have been recently updated.

    The value of different items are decided by its demand and supply of the market and individuals?

  3. I agree with the point that the diamond is too high a value to use as the basic currency unit, and indirectly inflates the value of everything else.

    I think it just takes one merchant with the resources and time to establish a baseline price of diamonds to emeralds. Then the value of emeralds would become tangible. In the past the npc Spawn merchants did this, now the active player-sellers would need to step up if this is what all the players want.

    Merchants with an assortment of book vendors and a strong business are in a great position to take this on as the emeralds seem to mostly get consumed buying book enchantments.