Fix Invisibility Potions

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  2. 8 years ago

    @R4iscool1 I don't really get at what you are trying to say in the first segment, the point was that what you or I or anyone else suppose the devs intended isnt all that relevant. How does what you said invalidate that 9
    It's normal players that I'd be concerned about anyway is its far from irrelevant, that they can see you. The very fact you don't want them to be able to see you shows the advantages it can provide and precisely how relevant it is.

    The devs intended invisibility potions to make you invisible to other players, that's why it's called an invisibility potion. Since CraftyMynes is a vanilla server which is SURVIVAL, it's safe to assume that you are meant to be invisible to everyone.

    @R4iscool1 Invisibility pot is far from useless, like I said it's a great way to raid dungeons, monuments and end ships without getting detected by mobs.
    They aren't as useful as they could be but that applies to many of the rarely used potions to.
    Well surely the opposite should apply then since your team seems to be the one that complains the most about logging and people running away then surely you should support keeping it harder to escape?

    Invisibility potions are useless as they are right now. If you have any sort of gear it doesn't make sense to use an invis pot to raid any structures. I'd rather have people use invis pots than log on me, you can still find people who are invis by looking at the particles left by them when they run on the ground, the potion particles, and the sounds they make.

    @R4iscool1 Just imagine the teaming potential too, player 1 enters arena and fights an opponent then while he's distracted partners can equip armour and fight.

    You can hold tab and see who's in the arena anyways, so using an invisibility potion wouldn't make too much of a difference.

    @R4iscool1 I think this is a problem because people don't want to be sneaked upon?

    You can still sneak and watch people from afar.

  3. Edited 8 years ago by r4iscool1

    @SharpSerac The devs intended invisibility potions to make you invisible to other players, that's why it's called an invisibility potion. Since CraftyMynes is a vanilla server which is SURVIVAL, it's safe to assume that you are meant to be invisible to everyone.

    Invisibility potions are useless as they are right now. If you have any sort of gear it doesn't make sense to use an invis pot to raid any structures. I'd rather have people use invis pots than log on me, you can still find people who are invis by looking at the particles left by them when they run on the ground, the potion particles, and the sounds they make.

    You can hold tab and see who's in the arena anyways, so using an invisibility potion wouldn't make too much of a difference.
    You can still sneak and watch people from afar.

    The devs intended invisibility potions to make you invisible in certain circumstances which they do.
    The devs also created a sandbox game so you could so what you want not be tied in the game the way they choose.
    It is not safe to assume that, nor is actually relevant.

    It makes perfect sense to raid a monument with invisibility pots, it's an easy way to raid an end game structure without good armour or bothering to kill every mob in the way. The whole idea of giving something a use doesn't entirely follow either, should be now give nitwit villagers a use?
    If there's no legitimate reason then why should be modify it.

    Somehow I doubt when fighting people are watching tab all that closely in a pvp fight.
    The same applies to looking for particles.

    That's fine you can trey sneak and watch afar and perhaps you should do that, it does not constitute an argument for changing that rule however does it?

    I think we have reached the limit of where discussion will lead us with this, it's up to the players to say what they think now and finally for crafty to come to a decision.
    We are not gonna convince each other and it will just make it harder for others to come to the right decision.

  4. Edited 8 years ago by SharpSerac

    @R4iscool1 The devs intended invisibility potions to make you invisible in certain circumstances which they do.
    The devs also created a sandbox game so you could so what you want not be tied in the game the way they choose.
    It is not safe to assume that, nor is actually relevant.

    It makes perfect sense to raid a monument with invisibility pots, it's an easy way to raid an end game structure without good armour or bothering to kill every mob in the way. The whole idea of giving something a use doesn't entirely follow either, should be now give nitwit villagers a use?
    If there's no legitimate reason then why should be modify it.

    Somehow I doubt when fighting people are watching tab all that closely in a pvp fight.
    The same applies to looking for particles.

    That's fine you can trey sneak and watch afar and perhaps you should do that, it does not constitute an argument for changing that rule however does it?

    I think we have reached the limit of where discussion will lead us with this, it's up to the players to say what they think now and finally for crafty to come to a decision.

    I honestly think you're going against me for the sake of going against me. You know that nitwits have no use in the actual game, but invis pots do. This thread isn't about giving them a use, it's about fixing them so that they have their original use. Also, if you're in the arena fighting someone, you're stuck in there because of the combat tag, so it doesn't make sense to use an invis pot to go in there to catch someone off guard anyways. I'd like to hear @CraftyMyner 's thoughts

  5. @R4iscool1 It makes perfect sense to raid a monument with invisibility pots

    Just in case anyone is thinking of doing this, see this bug report. Guardians and Elder guardians still attack you if you're invisible

    @R4iscool1 it's up to the players to say what they think now and finally for crafty to come to a decision.

    I haven't really seen any compelling argument either way. I was surprised to hear that this a team-specific thing, meaning that I can use invisibility potions to properly hide from some players, but not from others.

    To me this seems a bit absurd, and essentially changes behaviour of invisibility potions depending on rank. From the perspective of a default player invisibility potions won't work correctly for most of the other players on the server. However for a server bill donor, because there are far fewer of them, invisibility will work correctly for almost every other player. (assuming I understand this right)

    I see no particular reason to have it one way or the other, but to me it makes no sense for it to work differently between ranks than within them. I think it should either work correctly for everyone, or no-one.

  6. Edited 8 years ago by r4iscool1

    @SharpSerac I honestly think you're going against me for the sake of going against me. You know that nitwits have no use in the actual game, but invis pots do. This thread isn't about giving them a use, it's about fixing them so that they have their original use. Also, if you're in the arena fighting someone, you're stuck in there because of the combat tag, so it doesn't make sense to use an invis pot to go in there to catch someone off guard anyways. I'd like to hear @CraftyMyner 's thoughts

    That's not really fair I have my concerns about the implementation and would like to voice them that's nothing related to you.
    The whole point was to demonstrate that an apparent lack of use does not constitute a reasonable for changing something in this context.
    Like I said the game rule is set by default to be true and what people think the Devs intended is irrelevant in a sandbox game. Especially since it's your own opinions on what they think.
    It would kind make sense to sneak up too since they may delay calling for help or logging or outside the arena running.

    @NutjobBob Just in case anyone is thinking of doing this, see this bug report. Guardians and Elder guardians still attack you if you're invisible

    I haven't really seen any compelling argument either way. I was surprised to hear that this a team-specific thing, meaning that I can use invisibility potions to properly hide from some players, but not from others.

    To me this seems a bit absurd, and essentially changes behaviour of invisibility potions depending on rank. From the perspective of a default player invisibility potions won't work correctly for most of the other players on the server. However for a server bill donor, because there are far fewer of them, invisibility will work correctly for almost every other player. (assuming I understand this right)

    I see no particular reason to have it one way or the other, but to me it makes no sense for it to work differently between ranks than within them. I think it should either work correctly for everyone, or no-one.

    That's an interesting bug used to work in 1.8.

    Yeah that's how I surmise it too, neither of the arguments raised are very compelling on their own since the idea of doing it by rank is sort of silly, either it should or should not work. I'd be a fan of the latter for the reasons above however and more.

  7. Put on your yalmuka its time for chanuka!

  8. @R4iscool1 Like I said the game rule is set by default to be true and what people think the Devs intended is irrelevant in a sandbox game. Especially since it's your own opinions on what they think.

    The gamerule is only set to true because teams are supposed to be TEAMS. They're meant for team-based gamemodes, hence why you can't see invisible people on other teams, but you can see invis players on your own team.

  9. alright enough

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