@R4iscool1 I don't really get at what you are trying to say in the first segment, the point was that what you or I or anyone else suppose the devs intended isnt all that relevant. How does what you said invalidate that 9
It's normal players that I'd be concerned about anyway is its far from irrelevant, that they can see you. The very fact you don't want them to be able to see you shows the advantages it can provide and precisely how relevant it is.
The devs intended invisibility potions to make you invisible to other players, that's why it's called an invisibility potion. Since CraftyMynes is a vanilla server which is SURVIVAL, it's safe to assume that you are meant to be invisible to everyone.
@R4iscool1 Invisibility pot is far from useless, like I said it's a great way to raid dungeons, monuments and end ships without getting detected by mobs.
They aren't as useful as they could be but that applies to many of the rarely used potions to.
Well surely the opposite should apply then since your team seems to be the one that complains the most about logging and people running away then surely you should support keeping it harder to escape?
Invisibility potions are useless as they are right now. If you have any sort of gear it doesn't make sense to use an invis pot to raid any structures. I'd rather have people use invis pots than log on me, you can still find people who are invis by looking at the particles left by them when they run on the ground, the potion particles, and the sounds they make.
@R4iscool1 Just imagine the teaming potential too, player 1 enters arena and fights an opponent then while he's distracted partners can equip armour and fight.
You can hold tab and see who's in the arena anyways, so using an invisibility potion wouldn't make too much of a difference.
@R4iscool1 I think this is a problem because people don't want to be sneaked upon?
You can still sneak and watch people from afar.