As expected, the fix to the entities issue has meant drastically reduced mob counts. I knew I'd miss them.
Minecraft just has too few mobs by default imo. I agree that 1.14.2 went over the top, it was bonkers, but even an 80% reduction in apparent mobs would have been ok. This feels like.. 99.5%.
At an outpost - 1.14.2:
At an outpost - 1.14.3:
I know, I just took a pic of an empty space. But this is where the same pillagers spawn and it does create the right impression. There now spawns 1 pillager per roughly 30 seconds. It had to wait 19 Minecraft hours to get a single raid captain.... ie., Bad Omen 1. Bad Omen 6 would take about a real world hour at that rate.... an hour of waiting between single pillager spawns.
The server is indeed running super smooth however; feels like single player.
While I have been with the opinions that some plugin would still be worth it, honestly if it keeps running like this the effort wouldn't be warranted. It's been running rock solid for the last 2 hours. It is still sitting on 20 TPS as if the number 19 doesn't exist.
I'm guessing it will keep performing better than we had it in 1.13, due to that improvement Crafty made a few weeks ago.
But seriously, the world is super desolate now. I don't even understand outposts anymore.
And.. some change to mouse sensitivity and sometimes villagers get stuck instantly closing trades.
Despite the lag, 1.14.2 was a bit of a golden era. The days of mad cave runs, crazy overlapping pillager raids, stupidly large pillager armies at outposts, having the nether completely shut down by pigmen, and actually not being able to survive in the wild at night are all over. :(