The source of our lag!!!

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  2. 8 years ago

    Thanks crafty for trying to help me with the random disapearnce of my room.

  3. Edited 8 years ago by FlashFood

    @NutjobBob I saw that, it sent me an email and I've been debating whether I should find a monument on the server, singleplayer, or even both and do it. I know the environment would change but I highly doubt crashing the server itself for a report is anywhere close to a remote possibility. I'm just glad that its getting attention like that. Thank you for linking that squid spawning "bug," the mod that reviewed the report left that as the only related bug on the list that I had made.

    @Shapedsundew9 thank you for the support. Watch it and possibly once I get some kind of crash report up it will become votable again.

  4. @FlashFood Spent 10 minutes on a singleplayer world hovering above a monument and couldn't recreate this - guardians stayed within the hostile mob cap. I wonder if it's something to do with the combination of many players and low render distance.
    I did at one point have 123 squid spawn though which demonstrates the other bug.

  5. I think you need to be a specific distance away from the monument. Just enough for them to spawn but not enough for them to despawn. Every time this happens, I'm able to hover over it and it quickly goes back to a reasonable limit.

  6. I've just had an opportunity to play with this myself, do you have any idea what this distance might be? How high is causing them to despawn?

  7. Tez1010 has a base that does this, i think it is something less then 128 away but more then ~60

  8. It's not just the monuments...

    -image-

    It's happened before, I join the server only to find out we have 20-30k entities.

  9. Hey Guys. Didn't realize I made the top 10 list for entities -_-

    My bad.

    The screenshot from Crafty above of the caves is from under my base. I didn't realize not lighting the underground up would cause any issues. I was quickly reaching 250~ entities and couldn't figure out why. Crafty suggested lighting up everything under our bases. While I don't necessarily like this idea, it may be the only solution until Mojang gets their stuff together.

    I dunno if I'm the only one who doesn't light everything up, but this is in part because I'm using a shader so I can just carry a torch in my off hand to see where I'm going. Another reason is to make my area a huge mob grinder/arena and to make it as dangerous as possible. The other reason is to keep x-rayers and cheaters from finding me easily.

    I may just try to find a way to trap the areas enough to keep mob counts low. I'll see how it goes. If not, maybe I'll cover the underground in a lot of lava.

    So if others aren't lighting things up and are unaware that it is adding to the server lag like I was, then try lighting everything up.

    This may not be as big of an issue when simply exploring, but when working around the same area, lighting up the underground areas around it helps. Above ground doesn't seem to be an issue since daylight burns most mobs anyway.

  10. I'm wondering if this is actually a bug in how mob caps and/or spawns are dealt with in multiplayer. Based on a server load distance of 4 the cap for hostile mobs should be about 1,000 with 44 players (not an unreasonable number for the server).

    @CraftyMyner If you're finding over 10k entities, that's absurdly high given the mob caps. Even allowing for 100 passive mobs or dropped items per player that's ridiculous. Are you able to post proof of this that could be used in a bug report? It would be useful if entities could be counted individually like in the first screenshots above. Also, is this entity problem something that you've only noticed recently, or has it been happening for a while (i.e. pre 1.9)?

    If this bug is unique to multiplayer it might be that this is one of the few vanilla servers with enough people for it to be noticeable. I have still been unable to replicate the guardian spawning bug in SSP.

  11. It's only happened a few times on 1.8 but most of the time it was ok, however, 1.9 is a different story. At least once a week we have a rogue farm. One of the issues that come with dealing with reporting this issue is when they ask for a "force crash". It's not easy to do on a multiplayer server and I wouldn't want to crash a world with 40-50 players on it (the amount need for the bug to occur) also it dumps all entite cords, like players and stuff so I would have to report it as private, then it would get very little traction.

  12. Edited 8 years ago by ardoasms

    I know this would take a lot of effort and coordination, but wouldnt it be possible to set up a short term 3rd server with a group of players who are willing to help with producing the bug, then force a crash on that to avoid revealing any nessecary information?

    Another possibility would be to run a backup then force all players to spawn then force the crash and reboot the server to the backup so people end up where they were before the backup

    Idk how plausible either of those would be but theyre still ideas.

  13. The issue looks like it only happens when we have many players in survival, just the right distance from the monuments. We are attempting to reproduce it right now though.

  14. I have forced a crash and got the report with 300+ entities as requested but am struggling with how you mean i should send this privately. I have teamspeak on my phone if someone can help me set this up.

    A few comments on the bug - when we have seen 900 this is a combination of guardian, squid and ink sacs i believe. We may not be able to reproduce this as I have since drained or enclosed a large amount of water round my base where the squid were spawning. Also there are three of us with bases very close so it could be a cap of 300 * 3 when we are all on.

  15. You can private post it to me on the forums if you like, it should be in your minecraft folder under crash-reports.

  16. Thank you for doing that Tez

  17. Report's back open, be sure to shoot it a vote if you have an account!

  18. L5_

    16 May 2016 Suspended

    Wow... I guess no one is even going near the 4 blocks of gold in that temple lol

  19. Deleted 8 years ago by Nysic
  20. Deleted 8 years ago by Nysic
  21. Deleted 8 years ago by Nysic

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