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  2. 7 years ago

    10 levels to turn night to day? that would be cool

  3. Can't see why not, only problem is how to measure for it.
    I don't think it works be too hard to rig something up with time query however.

  4. a minecraft day lasts 10 minutes.
    1 repeater lasts 0.4 seconds, sunset/rise starts roughly at 8:30 minutes, a repeater timer would take 1425 repeaters set to the 4th tick.
    item-hopper timer, an item to pass from an hopper to another one takes 0.2 seconds, that means you need 23 stacks of blocks to get into the hopper, and that's impossible... better to go for the repeater one

  5. Carry a clock lol there's already an item in the game implemented to solve this.

  6. I feel it takes away from vanilla SMP to have the server make that kind of announcement. We have clocks and daylight sensors to do that.

  7. @HaloNest a minecraft day lasts 10 minutes.
    1 repeater lasts 0.4 seconds, sunset/rise starts roughly at 8:30 minutes, a repeater timer would take 1425 repeaters set to the 4th tick.
    item-hopper timer, an item to pass from an hopper to another one takes 0.2 seconds, that means you need 23 stacks of blocks to get into the hopper, and that's impossible... better to go for the repeater one

    Tick lag on the server means both approaches are rather unsuitable, we would be much better of using a day query or something similar.

  8. @Valgys I feel it takes away from vanilla SMP to have the server make that kind of announcement. We have clocks and daylight sensors to do that.

    But when it lags the sun cycle jolts. Wouldn't it just trigger the command block a million times?

  9. @Valgys I feel it takes away from vanilla SMP to have the server make that kind of announcement. We have clocks and daylight sensors to do that.

    This

  10. Serverplz Time?

  11. @R4iscool1 Tick lag on the server means both approaches are rather unsuitable, we would be much better of using a day query or something similar.

    Yea that also is an issue, I totally forgot about the clock (item) and the daylight sensor, you can create some kind of machine, I'll try it myself

    @R4iscool1
    @OmegaSniper4eva

  12. @R4iscool1 Tick lag on the server means both approaches are rather unsuitable, we would be much better of using a day query or something similar.

    But the server determines both redstone/block updates and the progression of the day/night cycle. Wouldn't tick lag affect them both equally so they stay in sync?
    Or is there something I'm not understanding here?

    @HaloNest Unless you meant a clock in spawn, bear in mind any clock that doesn't use daylight sensors is going to go out of sync as soon as the chunks unload.

  13. Got it, thanks for the advices @NutjobBob

  14. @NutjobBob But the server determines both redstone/block updates and the progression of the day/night cycle. Wouldn't tick lag affect them both equally so they stay in sync?
    Or is there something I'm not understanding here?

    @HaloNest Unless you meant a clock in spawn, bear in mind any clock that doesn't use daylight sensors is going to go out of sync as soon as the chunks unload.

    In theory yes, however we know what Vanilla minecraft is like and I'm not sure if the time and TPs are actually connected values and if that's consistent enough.
    It doesn't really make sense you use thousands of repeaters anyway.

  15. @R4iscool1 In theory yes, however we know what Vanilla minecraft is like and I'm not sure if the time and TPs are actually connected values and if that's consistent enough.
    It doesn't really make sense you use thousands of repeaters anyway.

    or just make daylight sensors give off a tick each time it updates to a command block and says its day/night. this will cause less lag then building a minecart system!

  16. Or just use a command to detect the in-game time whenever someone types serverplz time?

  17. This might help:

    http://gaming.stackexchange.com/questions/181930/how-to-test-for-time-of-day-with-command-block-in-minecraft

  18. I'm not sure why this is getting so much attention, there's already a clock in the game, you can use daylight sensors to trigger stuff like note blocks, and if all else fails, you could just ask in chat. I find it funny that we have 2 sides of requests lately, one side is asking for more vanilla and the other is asking for protection for their animals and a way to know the time anywhere.

  19. I'm not sure why this is getting so much attention, there's already a clock in the game, you can use daylight sensors to trigger stuff like note blocks, and if all else fails, you could just ask in chat.

    my guess, pure laziness

  20. Another reason I wouldn't make it automated would be because it would happen every 10 minutes, likely lining up with all the other automated messages.

  21. Personally I do not care if this feature gets added or not, I was just providing a possible way to implement it if needed

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