Mob Griefing and Fire Spreading

  1. ‹ Older
  2. 8 years ago

    @NutjobBob So then shouldn't we vote on other gamerules to see if the players want these features enabled?
    As an example I've seen several people in the chat asking if keepinventory is on, of if it can be turned on. If staff want to cater to what most players want, and it cannot be proven what players want without a poll then shouldn't there be polls for other gamerules too?

    I see where you're coming from. Don't forget that the sethome etc. make use of features that exist in the game. Making use of game features, and removing game features aren't really opposites.

    If you feel there is a demand then go ahead and create a thread for turning keep inventory, personally I think it's unlikely to get support but that's your choice. If there sufficient interest however staff may decide to make a poll on it.
    This is the suggestion forum after all and that's why it here.

    Disabling creeper Explosions also makes use of game features, the ability to set game rules.
    It's no more illegitimate than set homes from a pure survival perspective.
    This is a sandbox game the devs designed to be customisable based on what the players want after all.

  3. @NutjobBob If so shouldn't we also vote on whether to change other gamerules such as keepinventory, doWeatherCycle, randomTickSpeed etc.?

    Agreed.

    One vote for /gamerule randomTickSpeed 20
    Lol. I joke.

  4. @R4iscool1
    I think it's really great that staff are willing to listen to the players, not to mention entertaining them in long, probably rather boring, discussions :)

    We might have to agree to disagree about the game rules.
    For me, the default game rules were set as they are because that's how survival minecraft was intended to be played, and changing them detracts from this, regardless of the pros and cons to players. If creepers weren't supposed to destroy blocks, it wouldn't be part of the game.
    In my opinion the ability to set game rules is a great tool for adventure maps, but changing any of the default game rules in survival reduces the experience by disabling features.

    Notably, in single player survival almost all commands, (including gamerule) only work if cheats are enabled. Do you think this means using commands in survival is illegitimate/cheating?

    I totally agree that the server needs to stay competitive, and a part of that is catering to what the players want.

  5. I find it funny how R4 is literally doing all the talk against you all. Except from a couple of posts by nubface 2Chill :P

  6. r4 vs all
    i would say majority wins
    but i would just be quoted and shutdown by r4 and 2nub

    this server advertises itself as vanilla, and we know that it means unmodded jar file but to the average new player it means normal survival with tp system(as advertised). but if they come in and see that ghasts cant light nether portals, no villager farms, no villager breeding and the creepers are as ez as 1 2 3 and doesnt matter if you die from it in your base, they arent careful around zombies where if they die the zombies will steal thier stuff.

    it is 100% vanilla but to the average player thats shifting away as the average players definition is "original"

  7. @TheForgotten20 it is 100% vanilla but to the average player thats shifting away as the average players definition is "original"

    Yes, some people join expecting an original vanilla experience. That would include creepers causing explosion damage, as well as ghasts, and all that stuff. I doubt they join and expect to see that creepers and ghasts and zombies don't do their usual mob griefing, But I doubt they also expect to see a giant casino in an "original" vanilla server either. Should we remove that so that they can have an "original" vanilla experience? Should we strip spawn down and get rid of parkour, and the elytra votes, and the trading post? Cause all of that is vanilla, but none of it is "original" vanilla. "Original" vanilla, is pretty much anarchy, and that's not what this is. A lot of things here are tweaked a little bit to make the experience as fun as can be without getting rid of the meat of what vanilla actually is, and I think it does that pretty well. Your definition of "original" leaves out a lot of what CM is, more than just the mob griefing. If we wanted a completely "original" minecraft experience, we would have no perks, no vip lounge, no parkour with prizes. "original" is solo on a world with cheats deactivated. CM is not "original" vanilla, because it is better, and it should stay that way. But that's just my own opinion.

  8. @Dennari43 Yes, some people join expecting an original vanilla experience. That would include creepers causing explosion damage, as well as ghasts, and all that stuff. I doubt they join and expect to see that creepers and ghasts and zombies don't do their usual mob griefing, But I doubt they also expect to see a giant casino in an "original" vanilla server either. Should we remove that so that they can have an "original" vanilla experience? Should we strip spawn down and get rid of parkour, and the elytra votes, and the trading post? Cause all of that is vanilla, but none of it is "original" vanilla. "Original" vanilla, is pretty much anarchy, and that's not what this is. A lot of things here are tweaked a little bit to make the experience as fun as can be without getting rid of the meat of what vanilla actually is, and I think it does that pretty well. Your definition of "original" leaves out a lot of what CM is, more than just the mob griefing. If we wanted a completely "original" minecraft experience, we would have no perks, no vip lounge, no parkour with prizes. "original" is solo on a world with cheats deactivated. CM is not "original" vanilla, because it is better, and it should stay that way. But that's just my own opinion.

    yes, but i think it should be 100% original excpt for tps outside of spawn in wilderness.

  9. @TheForgotten20 yes, but i think it should be 100% original excpt for tps outside of spawn in wilderness.

    So your argument is basically scrap everything CraftyMynes is about, everything staff have worked so hard to create for us, everything that rides the line of vanilla but not "original," and go back to pure, survival only, anarchy inducing, vanilla that can be compared to playing solo, except of course for your tps you so desperately need.

  10. @Dennari43 So your argument is basically scrap everything CraftyMynes is about, everything staff have worked so hard to create for us, everything that rides the line of vanilla but not "original," and go back to pure, survival only, anarchy inducing, vanilla that can be compared to playing solo, except of course for your tps you so desperately need.

    Well I see the spawn area as one big base with its features (casino and all). But I spend most of my time in my own base and so its limiting my experience that this setting is disabled.

  11. Edited 8 years ago by Cileklim

    @TheForgotten20 , @Dennari43 I think you guys forgot that this is a thread about Mob griefing and Fire spread, I simply can't understand the link between Mob griefing and tp system.

    I also think that Crafty should enlighten us about the problems Mob griefing might or might not cause in server, other than bad looks.

  12. There is another server owned by a "keyboard layout"(Crafty might get that idk, I hope no one else does, I really don't mean to advertise) which claims "100% vanilla" as it uses no command blocks. So no set homes or tps. For me it was honestly a drag. You couldn't really team with anyone because you'd have to walk forever. I couldn't it make out of 100 blocks without starving or getting killed. I didn't really find it that fun. Now I mean that is basically your singleplayer world if you made a new one, but I personnally join servers for the company and their unique take on the game. Now this has nothing to do with rather mobgriefing should be on or off I suppose. But just saying I greatly appreciate @CraftyMyner 's work and @allstaff 's work. I know they will come up with the best decision for the server and the playerbase.

  13. @FishW There is another server owned by a "keyboard layout"(Crafty might get that idk, I hope no one else does, I really don't mean to advertise) which claims "100% vanilla" as it uses no command blocks. So no set homes or tps. For me it was honestly a drag. You couldn't really team with anyone because you'd have to walk forever. I couldn't it make out of 100 blocks without starving or getting killed. I didn't really find it that fun. Now I mean that is basically your singleplayer world if you made a new one, but I personnally join servers for the company and their unique take on the game. Now this has nothing to do with rather mobgriefing should be on or off I suppose. But just saying I greatly appreciate @CraftyMyner 's work and @allstaff 's work. I know they will come up with the best decision for the server and the playerbase.

    I agree, if it stays off i dont have to redesign my base, if ot turns on my snowman will be build faster and i can stop hoarding gold for apples -.-

  14. @NutjobBob @R4iscool1
    I think it's really great that staff are willing to listen to the players, not to mention entertaining them in long, probably rather boring, discussions :)

    We might have to agree to disagree about the game rules.
    For me, the default game rules were set as they are because that's how survival minecraft was intended to be played, and changing them detracts from this, regardless of the pros and cons to players. If creepers weren't supposed to destroy blocks, it wouldn't be part of the game.
    In my opinion the ability to set game rules is a great tool for adventure maps, but changing any of the default game rules in survival reduces the experience by disabling features.

    Notably, in single player survival almost all commands, (including gamerule) only work if cheats are enabled. Do you think this means using commands in survival is illegitimate/cheating?

    I totally agree that the server needs to stay competitive, and a part of that is catering to what the players want.

    To us, game rules are patrt of the game, if the devs hadn't wanted us to be able to use them to provide a bit more customisation to the game they wouldn't have added them.
    What qualifies as an acceptable survival experience is ultimately an opinion after all.

    Of course I do not, Commands are part of the game while they are listed under the "cheats" this is misnomer and on multiplayer they are enabled for a reason.

  15. @TheForgotten20 yes, but i think it should be 100% original excpt for tps outside of spawn in wilderness.

    If you want to play an anarchy server then go play one.
    Craftymynes is not an anarchy server nor do we have plans to become one.

  16. Edited 8 years ago by r4iscool1

    @Cileklim @TheForgotten20 , @Dennari43 I think you guys forgot that this is a thread about Mob griefing and Fire spread, I simply can't understand the link between Mob griefing and tp system.

    I also think that Crafty should enlighten us about the problems Mob griefing might or might not cause in server, other than bad looks.

    The argument is that Mob griefing violated the surivival/vanilla experience to which it's been pointed out that TP's and Set homes do similar and we don't get many complaints about them.

    @TheForgotten20 r4 vs all
    i would say majority wins
    but i would just be quoted and shutdown by r4 and 2nub

    this server advertises itself as vanilla, and we know that it means unmodded jar file but to the average new player it means normal survival with tp system(as advertised). but if they come in and see that ghasts cant light nether portals, no villager farms, no villager breeding and the creepers are as ez as 1 2 3 and doesnt matter if you die from it in your base, they arent careful around zombies where if they die the zombies will steal thier stuff.

    it is 100% vanilla but to the average player thats shifting away as the average players definition is "original"

    Yes and you would be wrong, since you clearly didn't even read the thread where others have stated they agree or that technical limitations need to be considered.

    Debatable, from what I have seen of people joining the server over my long time as a staff member most people seem to come expecting set homes and the like as part of it.
    Some join for a stripped down experience too and generally leave quickly but they are not who we cater to. There are other servers for that after all we offer a different and very successful kind of service.
    Also please note, the definition of vanilla is static, it's not something that depends on the person...

  17. if there is enough interest from staff and players, couldnt crafty just set up a server thats bare bones, tp from spawn, and have spawn protected by proper lighting and a wall thats got an iron door every now and then for if people want to walk out plus the gamemode change like the main server has

  18. @ardoasms if there is enough interest from staff and players, couldnt crafty just set up a server thats bare bones, tp from spawn, and have spawn protected by proper lighting and a wall thats got an iron door every now and then for if people want to walk out plus the gamemode change like the main server has

    ardo it would take to long to set up and he doesnt have enough time to do that stuff and possibly the right equipment to set another server up

  19. @ghostassasin81 ardo it would take to long to set up and he doesnt have enough time to do that stuff and possibly the right equipment to set another server up

    from what i understand they can run more servers on this hardware than they do, they have run 2 servers in the past from this hardware. (legacy server). Heck they may be running more than 2 already (ive seen crafty talking about a development server before).

  20. @ardoasms from what i understand they can run more servers on this hardware than they do, they have run 2 servers in the past from this hardware. (legacy server). Heck they may be running more than 2 already (ive seen crafty talking about a development server before).

    well like i said it will also take time if he did do another seeing how the legacy server was a server already but if your idea happened he would have to redo a lot of different things for this to happen

  21. Edited 8 years ago by r4iscool1

    @ardoasms from what i understand they can run more servers on this hardware than they do, they have run 2 servers in the past from this hardware. (legacy server). Heck they may be running more than 2 already (ive seen crafty talking about a development server before).

    Theoretically it's true since Minecraft doesn't take advantage of multiple threads, we should be able to run one with no impact on performance however as we saw with the legacy server which suffered from lag issues that appears to not be the case. Even barebone's Vanilla struggles above 20 players.
    Administration is a problem as well a big one, we don't really have enough trained staff to cover two servers.
    Finally we'd pretty much be competing with a number of other similar servers.}}

    Those seem to be the issues with it, assuming there is even enough interest.

    The idea has merit but I don't think it's suitable at this moment of time, we aren't ready to expand imo.

  22. 8 years ago

    @R4iscool1 Theoretically it's true since Minecraft doesn't take advantage of multiple threads, we should be able to run one with no impact on performance however as we saw with the legacy server which suffered from lag issues that appears to not be the case. Even barebone's Vanilla struggles above 20 players.
    Administration is a problem as well a big one, we don't really have enough trained staff to cover two servers.
    Finally we'd pretty much be competing with a number of other similar servers.}}

    Those seem to be the issues with it, assuming there is even enough interest.

    so im right from a certain point of view?

  23. @_Drachenzorn_ I really want to hear now Crafty's opinion...

    I agree...

  24. Edited 8 years ago by r4iscool1

    @ghostassasin81 so im right from a certain point of view?

    Define "right"

    I mean the idea has good sides but I just don't think any idea that involves multiple servers is particularly realistic at this point in time, in the future maybe but for now I think we would be spreading ourselves to thin among other things.
    Its the administration that would concern me more in this case, than the technical issues.

  25. @Cileklim I agree...

    Give him time, the issue has been discussed in staff chat and Crafty is kinda busy at the moment.

  26. @R4iscool1 Give him time, the issue has been discussed in staff chat and Crafty is kinda busy at the moment.

    Do you mind if I ask what staff thinks about this suggestion?

  27. Edited 8 years ago by r4iscool1

    @Cileklim Do you mind if I ask what staff thinks about this suggestion?

    I can't speak for all the staff nor can I really discuss what is said in the chat.
    It has however been discussed here far more comprehensively and in length.

  28. @FishW There is another server owned by a "keyboard layout"(Crafty might get that idk, I hope no one else does, I really don't mean to advertise) which claims "100% vanilla"

    I know who you are talking about, he used to love command blocks but one day he completely turned 180 and said command blocks weren't vanilla.

  29. Is there a way to only enable mob greifing outside 1000k, and preserve the nice looking spawn?

  30. @TheMightyDrex No, The mobGriefing gamerule is a global gamerule. I suppose with some panel magic every restart you could reset the chunks around spawn keeping the walk out (If you choose to walk) looking nice.

  31. @ItsJamieee reset the chunks around spawn

    I am adding that with the shape of the spawn etc it may not be feasible with the chunk resets every restart on this server

  32. Edited 8 years ago by CraftyMyner

    My 2Cents

    Ok, it's about time that I weigh in on this discussion. It's clear that many players want mob griefing enabled, arguing the point that it's not original vanilla and that any cons are not a big deal. I have seen that it has gone back and forth, there has been talk about making an anarchy server and talk about other game rules.

    Fire Spread

    I can 100% say that doFireTick will not be turned back on, it causes too much lag and many blocks in spawn (like the furnace or end spawn) would catch on fire.

    Other Game Rules

    We won't be discussing any other game rules in this thread, this is about mobGriefing only. I have no plans to touch any other game rules. Random tick speed causes way to much lag and having no daylight or weather cycle takes too much away from the game. While I hear players ask about keep inventory all the time, I don't think it makes any sense to have on a PVP enabled server.

    Second Server

    I could run more servers, I have done it before, but it takes time and the staff to make it work. Currently I fear I don't have enough time to make anything more then a plain server with no extra bells and whistles. I also fear that the amount of staff on each server would become unbalanced and cause one server to get neglected.

    Mob Griefing

    This is what we're all here for, mobGriefing. From a player's perspective it's easy to say "just run /gamerule mobGriefing true, it can't be that hard". From a command block perspective it's easy to say, "just make a thing that kills the ones close to spawn or change their explosion range to nothing". As a server owner, you must think about the bigger picture. Think about the staff that are cleaning, it's hard enough to keep the spawn looking half way decent. Think about all the mobs that can all of a sudden modify blocks each in their own unique way.

    • Creepers
    • Zombies
    • Endermen
    • Ghasts
    • Withers
    • Ender Dragon
    • Rabbits
    • Sheep
    • Villagers

    The ender dragon is the next big thing to think about, it can destroy all blocks that the end spawn is made out of. What am I suppose to do about that, make it so the ender dragon can't spawn (tell me thats not taking away a huge part of vanilla). Ghasts can light the nether spawn on fire. Players can create perfect villagers quickly creating an OP economy. The list goes on and on. The lag caused from all the edge case command blocks protecting this and that, killing mobs and setting creepers to not explode, would be huge.

    Unlike plugin servers mobGriefing is either true or false, there is nothing in between, you can't set it for only certain dimensions or areas. The amount vulnerabilities that players might use to cause havoc increases immensely. You might think that you have all your bases covered but it could change in a heartbeat.

    Conclusion

    Now you can see my reasoning behind disabling mob griefing, as a server owner it's easier to just disable it then to struggle through all the con's. As a few people have stated (Thanks 2Chill) I'm an open guy, I like to take the communities opinion into consideration. It just doesn't make sense to disable a feature that 99% of the community wants. However, it's not 99% it's only 57% the last time I checked that poll (player generated, unofficial, susceptible to vpn manipulation). I would rather not go through the trouble of enabling mob griefing for 57% of the community when I would also piss off 43% of the community, it just doesn't make sense to me.

    I plan to come up with a better poll method, maybe one using your username on the forum or ingame to get a better result. Until then, I don't think I'm going to change anything.

    - Crafty

  33. @CraftyMyner
    Very well said with some very crafty technical info , understood .
    (np big cheese)

  34. Edited 8 years ago by _Drachenzorn_

    @CraftyMyner

    My 2Cents

    ... Think about all the mobs that can all of a sudden modify blocks each in their own unique way.

    • Creepers
    • Zombies
    • Endermen
    • Ghasts
    • Withers
    • Ender Dragon
    • Rabbits
    • Sheep
    • Villagers

    Thanks Crafty for sharing your opinion on this matter. I would also like to express my appreciation for clearly expressing your view from the command block/owner perspective. Though I can say that there is not yet a definitive answer from your post, I know you are leaning to the decision to just leave the mob griefing setting to its current state.

    But Ill be repetitive to highlight my argument when I started this thread, from my perspective as a player (Im not saying for the whole player community), this is what Im missing, those mobs interaction/ AI that are removed because of the mobgriefing = false settings. This decreases the PVE element of the game. And as an end game player Im trying to squiz all that this server can still offer me.

    And yeah maintaining the spawn area is really important to attract and be competitive especially for new players. But IMO once the player leave the spawn and create his own base and home, he will care less of the spawn area and more of his own "survival" gameplay. Again these are all my opinion as a player. And I would like to reiterate that I really appreciate what the staff are doing maintaining the spawn area and the server.

  35. I really hope these changes won't happen cuz creepers already suck butt, and with mob griefing on, it's even worse. :P

  36. @OpticImpulse I really hope these changes won't happen cuz creepers already suck butt, and with mob griefing on, it's even worse. :P

    lol nub(dont look at ma 500 deahts)

  37. I agree with Crafty... it would open up too many vulnerabilities... players could use mobs such as creepers, withers, ender dragons, etc to try and wreck spawn, and they would succeed if given enough time... while mobs can't actually destroy command blocks they could wreck repeaters, comparators, etc... RIP server.
    You could kill dangerous mobs within a certain range of spawn... but more commands = more lag

or Sign Up to reply!