Mob Griefing and Fire Spreading

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  2. 7 years ago

    @NutjobBob So then shouldn't we vote on other gamerules to see if the players want these features enabled?
    As an example I've seen several people in the chat asking if keepinventory is on, of if it can be turned on. If staff want to cater to what most players want, and it cannot be proven what players want without a poll then shouldn't there be polls for other gamerules too?

    I see where you're coming from. Don't forget that the sethome etc. make use of features that exist in the game. Making use of game features, and removing game features aren't really opposites.

    If you feel there is a demand then go ahead and create a thread for turning keep inventory, personally I think it's unlikely to get support but that's your choice. If there sufficient interest however staff may decide to make a poll on it.
    This is the suggestion forum after all and that's why it here.

    Disabling creeper Explosions also makes use of game features, the ability to set game rules.
    It's no more illegitimate than set homes from a pure survival perspective.
    This is a sandbox game the devs designed to be customisable based on what the players want after all.

  3. @NutjobBob If so shouldn't we also vote on whether to change other gamerules such as keepinventory, doWeatherCycle, randomTickSpeed etc.?

    Agreed.

    One vote for /gamerule randomTickSpeed 20
    Lol. I joke.

  4. @R4iscool1
    I think it's really great that staff are willing to listen to the players, not to mention entertaining them in long, probably rather boring, discussions :)

    We might have to agree to disagree about the game rules.
    For me, the default game rules were set as they are because that's how survival minecraft was intended to be played, and changing them detracts from this, regardless of the pros and cons to players. If creepers weren't supposed to destroy blocks, it wouldn't be part of the game.
    In my opinion the ability to set game rules is a great tool for adventure maps, but changing any of the default game rules in survival reduces the experience by disabling features.

    Notably, in single player survival almost all commands, (including gamerule) only work if cheats are enabled. Do you think this means using commands in survival is illegitimate/cheating?

    I totally agree that the server needs to stay competitive, and a part of that is catering to what the players want.

  5. I find it funny how R4 is literally doing all the talk against you all. Except from a couple of posts by nubface 2Chill :P

  6. r4 vs all
    i would say majority wins
    but i would just be quoted and shutdown by r4 and 2nub

    this server advertises itself as vanilla, and we know that it means unmodded jar file but to the average new player it means normal survival with tp system(as advertised). but if they come in and see that ghasts cant light nether portals, no villager farms, no villager breeding and the creepers are as ez as 1 2 3 and doesnt matter if you die from it in your base, they arent careful around zombies where if they die the zombies will steal thier stuff.

    it is 100% vanilla but to the average player thats shifting away as the average players definition is "original"

  7. @TheForgotten20 it is 100% vanilla but to the average player thats shifting away as the average players definition is "original"

    Yes, some people join expecting an original vanilla experience. That would include creepers causing explosion damage, as well as ghasts, and all that stuff. I doubt they join and expect to see that creepers and ghasts and zombies don't do their usual mob griefing, But I doubt they also expect to see a giant casino in an "original" vanilla server either. Should we remove that so that they can have an "original" vanilla experience? Should we strip spawn down and get rid of parkour, and the elytra votes, and the trading post? Cause all of that is vanilla, but none of it is "original" vanilla. "Original" vanilla, is pretty much anarchy, and that's not what this is. A lot of things here are tweaked a little bit to make the experience as fun as can be without getting rid of the meat of what vanilla actually is, and I think it does that pretty well. Your definition of "original" leaves out a lot of what CM is, more than just the mob griefing. If we wanted a completely "original" minecraft experience, we would have no perks, no vip lounge, no parkour with prizes. "original" is solo on a world with cheats deactivated. CM is not "original" vanilla, because it is better, and it should stay that way. But that's just my own opinion.

  8. @Dennari43 Yes, some people join expecting an original vanilla experience. That would include creepers causing explosion damage, as well as ghasts, and all that stuff. I doubt they join and expect to see that creepers and ghasts and zombies don't do their usual mob griefing, But I doubt they also expect to see a giant casino in an "original" vanilla server either. Should we remove that so that they can have an "original" vanilla experience? Should we strip spawn down and get rid of parkour, and the elytra votes, and the trading post? Cause all of that is vanilla, but none of it is "original" vanilla. "Original" vanilla, is pretty much anarchy, and that's not what this is. A lot of things here are tweaked a little bit to make the experience as fun as can be without getting rid of the meat of what vanilla actually is, and I think it does that pretty well. Your definition of "original" leaves out a lot of what CM is, more than just the mob griefing. If we wanted a completely "original" minecraft experience, we would have no perks, no vip lounge, no parkour with prizes. "original" is solo on a world with cheats deactivated. CM is not "original" vanilla, because it is better, and it should stay that way. But that's just my own opinion.

    yes, but i think it should be 100% original excpt for tps outside of spawn in wilderness.

  9. @TheForgotten20 yes, but i think it should be 100% original excpt for tps outside of spawn in wilderness.

    So your argument is basically scrap everything CraftyMynes is about, everything staff have worked so hard to create for us, everything that rides the line of vanilla but not "original," and go back to pure, survival only, anarchy inducing, vanilla that can be compared to playing solo, except of course for your tps you so desperately need.

  10. @Dennari43 So your argument is basically scrap everything CraftyMynes is about, everything staff have worked so hard to create for us, everything that rides the line of vanilla but not "original," and go back to pure, survival only, anarchy inducing, vanilla that can be compared to playing solo, except of course for your tps you so desperately need.

    Well I see the spawn area as one big base with its features (casino and all). But I spend most of my time in my own base and so its limiting my experience that this setting is disabled.

  11. Edited 7 years ago by Cileklim

    @TheForgotten20 , @Dennari43 I think you guys forgot that this is a thread about Mob griefing and Fire spread, I simply can't understand the link between Mob griefing and tp system.

    I also think that Crafty should enlighten us about the problems Mob griefing might or might not cause in server, other than bad looks.

  12. There is another server owned by a "keyboard layout"(Crafty might get that idk, I hope no one else does, I really don't mean to advertise) which claims "100% vanilla" as it uses no command blocks. So no set homes or tps. For me it was honestly a drag. You couldn't really team with anyone because you'd have to walk forever. I couldn't it make out of 100 blocks without starving or getting killed. I didn't really find it that fun. Now I mean that is basically your singleplayer world if you made a new one, but I personnally join servers for the company and their unique take on the game. Now this has nothing to do with rather mobgriefing should be on or off I suppose. But just saying I greatly appreciate @CraftyMyner 's work and @allstaff 's work. I know they will come up with the best decision for the server and the playerbase.

  13. @FishW There is another server owned by a "keyboard layout"(Crafty might get that idk, I hope no one else does, I really don't mean to advertise) which claims "100% vanilla" as it uses no command blocks. So no set homes or tps. For me it was honestly a drag. You couldn't really team with anyone because you'd have to walk forever. I couldn't it make out of 100 blocks without starving or getting killed. I didn't really find it that fun. Now I mean that is basically your singleplayer world if you made a new one, but I personnally join servers for the company and their unique take on the game. Now this has nothing to do with rather mobgriefing should be on or off I suppose. But just saying I greatly appreciate @CraftyMyner 's work and @allstaff 's work. I know they will come up with the best decision for the server and the playerbase.

    I agree, if it stays off i dont have to redesign my base, if ot turns on my snowman will be build faster and i can stop hoarding gold for apples -.-

  14. @NutjobBob @R4iscool1
    I think it's really great that staff are willing to listen to the players, not to mention entertaining them in long, probably rather boring, discussions :)

    We might have to agree to disagree about the game rules.
    For me, the default game rules were set as they are because that's how survival minecraft was intended to be played, and changing them detracts from this, regardless of the pros and cons to players. If creepers weren't supposed to destroy blocks, it wouldn't be part of the game.
    In my opinion the ability to set game rules is a great tool for adventure maps, but changing any of the default game rules in survival reduces the experience by disabling features.

    Notably, in single player survival almost all commands, (including gamerule) only work if cheats are enabled. Do you think this means using commands in survival is illegitimate/cheating?

    I totally agree that the server needs to stay competitive, and a part of that is catering to what the players want.

    To us, game rules are patrt of the game, if the devs hadn't wanted us to be able to use them to provide a bit more customisation to the game they wouldn't have added them.
    What qualifies as an acceptable survival experience is ultimately an opinion after all.

    Of course I do not, Commands are part of the game while they are listed under the "cheats" this is misnomer and on multiplayer they are enabled for a reason.

  15. @TheForgotten20 yes, but i think it should be 100% original excpt for tps outside of spawn in wilderness.

    If you want to play an anarchy server then go play one.
    Craftymynes is not an anarchy server nor do we have plans to become one.

  16. Edited 7 years ago by r4iscool1

    @Cileklim @TheForgotten20 , @Dennari43 I think you guys forgot that this is a thread about Mob griefing and Fire spread, I simply can't understand the link between Mob griefing and tp system.

    I also think that Crafty should enlighten us about the problems Mob griefing might or might not cause in server, other than bad looks.

    The argument is that Mob griefing violated the surivival/vanilla experience to which it's been pointed out that TP's and Set homes do similar and we don't get many complaints about them.

    @TheForgotten20 r4 vs all
    i would say majority wins
    but i would just be quoted and shutdown by r4 and 2nub

    this server advertises itself as vanilla, and we know that it means unmodded jar file but to the average new player it means normal survival with tp system(as advertised). but if they come in and see that ghasts cant light nether portals, no villager farms, no villager breeding and the creepers are as ez as 1 2 3 and doesnt matter if you die from it in your base, they arent careful around zombies where if they die the zombies will steal thier stuff.

    it is 100% vanilla but to the average player thats shifting away as the average players definition is "original"

    Yes and you would be wrong, since you clearly didn't even read the thread where others have stated they agree or that technical limitations need to be considered.

    Debatable, from what I have seen of people joining the server over my long time as a staff member most people seem to come expecting set homes and the like as part of it.
    Some join for a stripped down experience too and generally leave quickly but they are not who we cater to. There are other servers for that after all we offer a different and very successful kind of service.
    Also please note, the definition of vanilla is static, it's not something that depends on the person...

  17. if there is enough interest from staff and players, couldnt crafty just set up a server thats bare bones, tp from spawn, and have spawn protected by proper lighting and a wall thats got an iron door every now and then for if people want to walk out plus the gamemode change like the main server has

  18. @ardoasms if there is enough interest from staff and players, couldnt crafty just set up a server thats bare bones, tp from spawn, and have spawn protected by proper lighting and a wall thats got an iron door every now and then for if people want to walk out plus the gamemode change like the main server has

    ardo it would take to long to set up and he doesnt have enough time to do that stuff and possibly the right equipment to set another server up

  19. @ghostassasin81 ardo it would take to long to set up and he doesnt have enough time to do that stuff and possibly the right equipment to set another server up

    from what i understand they can run more servers on this hardware than they do, they have run 2 servers in the past from this hardware. (legacy server). Heck they may be running more than 2 already (ive seen crafty talking about a development server before).

  20. @ardoasms from what i understand they can run more servers on this hardware than they do, they have run 2 servers in the past from this hardware. (legacy server). Heck they may be running more than 2 already (ive seen crafty talking about a development server before).

    well like i said it will also take time if he did do another seeing how the legacy server was a server already but if your idea happened he would have to redo a lot of different things for this to happen

  21. Edited 7 years ago by r4iscool1

    @ardoasms from what i understand they can run more servers on this hardware than they do, they have run 2 servers in the past from this hardware. (legacy server). Heck they may be running more than 2 already (ive seen crafty talking about a development server before).

    Theoretically it's true since Minecraft doesn't take advantage of multiple threads, we should be able to run one with no impact on performance however as we saw with the legacy server which suffered from lag issues that appears to not be the case. Even barebone's Vanilla struggles above 20 players.
    Administration is a problem as well a big one, we don't really have enough trained staff to cover two servers.
    Finally we'd pretty much be competing with a number of other similar servers.}}

    Those seem to be the issues with it, assuming there is even enough interest.

    The idea has merit but I don't think it's suitable at this moment of time, we aren't ready to expand imo.

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