@SharpSerac first off, there are multiple end portals in a world, not just one. so you aren't funneling people through one end portal which is ironically what is happening right now.
secondly, the anti log in the arena only announces that you're a logger and has no real repercussions, especially to those who don't care if people call them a pvp logger (i'd say 95% of craftymynes' playerbase).
third, yes there are a lot of areas where people can pvp. what are your chances of seeing someone randomly outside of spawn literally anywhere but the main end island? lemme just tell you it's not a high chance. i think it's very disingenuous to say that this is a server where you "can pvp" but then say "oh well a lot of people don't want to pvp on the server so we should have a lot of safety nets for those players." no. this server is advertised as having pvp and raiding/griefing. they knew that when they found the server, so they know what they're getting into. if i go and create a server and advertise it as a grief and raid server but then it turns out there's also land claim and i just say "well if you can find a way around the land claim or find a base without it you can grief and raid all you want" wouldn't you say it was disingenuous to advertise it that way in the first place?
finally, no one is stopping the new players from going out and getting enderpearls. it's just not going to be as simple as "walk down those stairs right there and get to the end" it'll be more like "here's three sets of coordinates, choose one and be careful because there might be people there" which to me doesn't seem like we're infringing upon their right to go to the end.
Of course there is multiple portals in the world however it's inevitable that the closest one will be used.
Not only that but it would need some sort of protection to prevent it being a nuked hole in the ground making it the defacto end portal since it may be the only one not lava casted over.
They can't be camped at the spawn funnel, they can at the closest ender portal as happened when we used to not have one in spawn which directly lead to it being moved to spawn for the reasons I'm illustrating.
Secondly, the anti log is as good as we can get in vanilla without publishing people with bad connections and having issues on restarts. It directly contradicts your claim we never cater to pvpers.
Thirdly, I know the chances are low. That's because people don't want to pvp. The server doesn't revolve around team eye and other pvpers wishes. If people don't wish to be found and engage in pvp that's their right. We shouldn't force them too, just to please some pvpers.
How is it disingenuous? That makes no sense, we modify the server to improve the player experience of the most players we can.
No it's not disingenuous to claim such, we don't go advertising the server as a pvp server. Yes we mention it is enabled in the descriptions but it's not a selling point. The server doesn't claim to be pvper friendly or they it's a focus of the game.
More over, one of the main reasons it is activated is not to have a factions with out factions experience but the fact that we have no technical method in which we could prevent pvp and griefing.
Sure we could disable pvp but then we'd have invincible griefers.
No but you are making it much harder on them which negatively impacts our new player retention which is low as it is. Look at craftys stats on how few players stay.
Never mind the fact the majority of people killed in the first hour by God gear rage quit. The server needs new players more than it needs to let some pvper camp the end portals.