cepheid’s thoughts #1: state of the server and possible reset

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  2. 8 years ago

    I agree 100% with iDogeTwinkie, Dannysharks, and sknup. There must be some other way to fix the economy than destroying these builds that people have spent hours on. As much as I love this server, I've been wondering if I would be able to keep going after a reset, just knowing that whatever progress I make could be wiped out at any time. A server reset should only be done if it is absolutely 200% necessary.

    For me, it's not about the wealth--I mean, I only have one diamond block to my name. It's about the builds:

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    I'm sure there are many of these sorts of detailed builds on the server--I mean, take a look at sknup's screenshots, for Pete's sake! We should think extremely carefully before wiping out these builds and ruining this artwork, which has taken hours upon hours to make.

    If we remove the possibility of furthering the messed-up economy (e.g. removing the jeweler, not giving out spawn eggs anymore, etc.) and implement new ideas, isn't it possible that the economy will gradually right itself again as people continue to pay out what they've saved up?

    I just don't see the need to destroy builds to fix the economy. Maybe a more gradual fix is in order as opposed to just deleting everything.

    I also agree that a server-wide, not forum-wide, poll is in order, and it should run for at least a week in order to give everyone a chance to take it. Imagine coming back after a few days' absence to find your entire base gone, and everyone knew about it except you! D:

  3. Ok, so here we go.

    First and foremost I have no read much of anyone's post, and nor do I care too. People have their opinion and it isn't my place to argue with it. However, I would like to throw my 2 cents into this deep, winding hole that is a reset.

    I think there should not be a reset. Not only for the hours upon hours of work and time I've poured into my base, but also for the admins and them going through that same position but 10x worse for a new spawn, redoing of the command system and much more. All while undoubtedly being pressured by the community to do so. They'd have to do a new casino, spawn, parkour, RTP, VIP room, Donator room and much MUCH more. As for the newer players, their bases and items will be deleted while perhaps just being built. It also won't fix the economy. There will always be emerald overflow even without the villagers at spawn. This is due to farmers and their trades. As for diamonds, they won't be as abundant, worth more, but is that better? I think not. For people that find ways to make hundreds of diamonds, they'll be insanely rich. Being able to buy anything and everything from those who aren't rich. These things need to be concidered. This is just my opinion, take it however you like.

  4. I don't think the world should be reset until there is a major update that requires it. When the update occurs, then we should implement cepheid's suggestions. Until then, I suggest we keep the server intact because players tend to leave after a reset. A reset makes players lose everything that they've poured hours upon hours into making and building, so then they're like "welp, might as well go try a new survival server now," because they have nothing to lose. This especially applies to the silent majority of players who enjoy playing on CraftyMynes without being an active part of the community.

  5. So many of you guys are simply responding "there are other ways than a reset" or something along those lines. If there are other ways, then make suggestions. We'd love to hear any ideas you have, anything that might work. Because right now, there are not many suggestions that could, at the very least, sustain the economy from getting much worse than it already is. The only suggestion I see that could help right now is removing the Jeweler Villager. That might help prevent further harm to some degree, but the majority of the damage has already been done. Please, if you have any real ideas on how to save the server, we are willing to listen.

  6. Edited 8 years ago by Dannysharks

    @Dannysharks I think a reset is a bad idea. While i wouldn't mind and i know a good lot of you guys dont either, we are only a small percentage of the players on the server. A lot of people would leave if we did reset, especially those who dont frequent the forums often. A reset should only be considered as a last ditch option, in my fin fueled opinion.
    We cant remove already given out eggs, as it would make the players who paid for them feel annoyed and dissatisfied. The same is with diamonds and any other way of removing wealth from players by us.
    The issue is the economy right? There is no point in considering such a drastic event such as a reset unless everything else has been considered. Some of you want one, and i get that, but a lot of players wouldn't. So other options
    If the issue is the wealth of players and spawn eggs, there is another way. Create diamond sinks. Removing the diamond/emerald trade and create special villagers that sell items that are special. Examples could include some of the admin or staff heads, normal items with special lore and other assorted stuff. Nothing overpowered but something players with lots of diamonds would be willing to pay them all for.

    Cough i did make a suggestion, cough xD

  7. Who wants to write my school essays ?

  8. I didn't say you didn't make a suggestion Dannysharks, just that more should chip in with legitimate solutions. There probably are other solutions, but people need to speak up if they want them to be heard.

  9. You guys are pushing for a reset soo hard. It is sickening. People are voicing their opinions about not wanting a reset and why it shouldn't but you just come back with "doesn't matter, needs to be done". You think a reset is like cleaning a room but it is more like burning down a house.

  10. I'd rather "burn down the house" all at once than watch players slowly lose interest in the gameplay on the server over the next several months and eventually leave. I've experienced a decline in enjoyment of the actual gameplay recently (since I believe a functioning economy effectively extends the late game of vanilla minecraft to make it infinitely interesting), and I know others have as well

  11. I believe (if I remember correctly) that I made a couple of suggestions in past posts on how to fix the economy, such as changing the currency so what everyone's using right now isn't as valuable, letting the current system pay itself out over time, etc. What about CraftyCoins? Why don't we try using those as currency? Maybe we could limit the amount of person-to-person trading and create a server shop with more manageable currency.

    Basically, what I see is happening right now is that there's free money being made. Money is only valuable if there's a limited quantity, and currently people can make infinite diamonds. So, let's make currency that isn't infinite and exploitable.

    You could argue that people will still want to use diamonds as currency because of the many things you can make with it, but diamonds really aren't that valuable in the sense that we have mending now, and people don't have to keep making OP gear. I personally only use diamonds at the trading post for the most part. It shouldn't be that hard to set up a new system.

  12. @MagicalMapmaker What about CraftyCoins? Why don't we try using those as currency? Maybe we could limit the amount of person-to-person trading and create a server shop with more manageable currency.

    There have been too many arguments fighting for solely person-to-person trading instead of spawn villagers that this idea would probably never go through. The farther we change the system of trading, and especially if we create a designated currency, the farther we get from vanilla. We'd be stretching into an economy system server at that point, which is not what CraftyMynes is.

  13. I don't see how changing the currency would be taking us too far away from vanilla. We're already using CraftyCoins; I'm just suggesting making them more valuable and making diamonds less valuable. All we would be doing is creating an extremely similar system of trading based off of the old one, which I don't see as making us an economy system server. It's like a way of resetting the economy without resetting the server.

  14. If we make the common currency something other than a common valuable in vanilla gameplay, and establish shops to spend that currency at instead of trading with other players, then we are literally playing the definition of economy servers. Diamonds are already super devalued, along with every other item that should be expensive or of higher value than it is. We need to increase their value, not decrease it more. The system has become inflated, which means money(diamonds) are losing value. If I'm allowed to use historical reference here, think of Germany's economic crisis after WW I when they printed so much money that it was superinflated and completely worthless. That's what is happening to our economy. Decreasing the value of diamonds more would make this situation worse and changing the currency to CraftyCoins and setting up economy shops is too far from what CraftyMynes is to be a good response.

  15. In my opinion the world has plenty of room and unexplored areas. However the problem is that we do not have a way to truly get around. Sure we can tp but we do not have a way to actually explore the world in and efficacious manner. There are plenty of resources that can be obtained and used to fuel the economy. Although the reset could have benefits. So I do not mind one way or the other.

  16. @Dennari43 sorry, I should have been more clear. I completely agree that the diamonds are like Germany's printed money after WW1. They are already worth less, so I meant we should decrease use of them as opposed to decreasing their value. Thank you for correcting my error, and I hope this makes sense to everyone reading now.

    Does anyone else have opinions on whether a different sort of currency is too far from the vanilla experience? I think it isn't, but Dennari43 thinks it is. It would be nice to have other opinions, as this could completely shape the way the server runs and even possibly determine whether a reset is necessary.

  17. Why dont we actually set a system? Like any economy.
    Emerald 50
    Diamond=40
    Gold= 30
    Iron=20
    Coal = 10
    wood= 5
    I dont know just throwing ideas out there. lol

  18. The problem with changing the currency to CraftyCoins is that people would have to voluntarily use CraftyCoins in trades; making it more common and finally accepted.
    If we were to act headlong with switching our currency, it could present more problems. Therefore, I am dubious that CraftyCoins would be used as our currency.

  19. I agree that a server reset should only be used in the most dire of situations or if theres a update that smashes a system in the server or provides options for more efficient implimentation. I am also against a mandated currency because with the current system, people can in yheory trade whatever they want for a commodity they require assuming they have a person willing to make a trade (like if someone needs glass and has an abundance of wood but someone else has lots of sand but needs wood so they make a trade).

    but on the other side of the argument i also agree that the economy is extremely stacked in favor of the older players due to spawners and extensive villager trading operations that will be imposible and difficult to obtain in the future due to policy and game changes respectively.

    overall, im not for or against a reset

  20. i do not see that diamonds having a low value is a big problem. This is just like real life - if there is a glut then something will have less value. If something is valuable there will be an entrepreneur to fill the economy gap. There are always things that are hard to get like beacons or take work to produce. I dont use much wool - it is hard to get hold of. People are always after ink sacs. because they are too lazy to kill squid. It is just as question of looking for where there is a demand and filling it. i dont like going in the end and am happy to pay others in kind to get stuff from there.

    The economy is not bust - it has just settled with a diamond value that is unpopular with some. There is still plenty to barter with. Tinkering around with crafty coins will not make any difference.

    And as for some people having more - that will always be the case on any server that hasnt been reset for a while.

    If there is any justification for a reset it is that there are two changes, the zillager issue from the 1.11 update and the decision not allow future eggs to be put in spawners, thus affecting the prospects for new players.

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