This idea would be based on a few assumptions because I dont fully understand what tools Crafty is able to utilize:
- Setting the "buyout day limit" whether its 20, 30, 40 diamond blocks etc, im sure theres a statistical average of how many diamonds casual / regular / hardcore players on the server have That Crafty can see. Based on that, set the limit so that it would rule most inactive / casual players out as they probably wouldnt have this "set amount" to begin with, and even were they over that limit a little bit, it wouldnt have much of an effect on the economy going forward. Just to clarify this would just be a one time thing for the purposes of the economic reset, there wouldnt be an imposed "diamond limit" after the buyout you can amass however many you want, but theyd only be available through mining / exploration / trade with other players.
-It may require a conversion "period" where people are paid out over time instead of all at once.
-Every player has sethome data. Players hiding or lying about the actual amount of diamonds they really have wouldnt be possible. Inventories can be cleared and any chests near their sethome can be found and sorted through by admins. How do you think admins already go about getting rid of illegally obtained diamonds of xrayers? It would be the exact same process. Players only options would be to hide their diamonds in a chest far and away somewhere, but even then, I know that crafty has the means to literally trace the steps of every single player on the server. Even in the incredibly unlikely event someone managed to succeed in hiding their wealth somehow, the richest players on the server would be willing to comply and these "stubborn few" wouldnt have that much wealth to disturb the new economy anyway. In the event that they did however, during this "conversion period" the amount of diamonds people have could be closely monitered somehow im sure. It would be a little like imposing martial law for a little while... but a radical and intrusive conversion is really the only feasible option.
- I dont know how easy exactly it would be to payout each player, but im sure once you rule out everyone under the then set "diamond block limit", and the actual number of active players, it wouldnt be a horribly high number of players.
Also this would in no way whatsoever effect the value of emeralds , this seems to be something that people arent understanding. Emeralds are stupid easy to get in vanilla minecraft. See below.
these are the villager trades available to all players in a vanilla setting. As you can see 8 pumpkins for 1 emerald exists, this isnt unique to the trader at spawn. its also possible to get AN EVEN BETTER RATE for crops than whats available at the trading post. I have a villager in my base that gives me an emerald for 15 carrots. Emeralds are "next to worthless" by design. Thats literally the nature of emeralds in Vanilla.
The players who have excessive amounts of diamonds right now traded ridiculous amounts of emeralds acquired by farming the old fashioned vanilla way. If we reset the map right now, someone could go find a village on the new map, startup a pumpkin farm and have a double chest of emerald blocks in a week.
Its actually Harder here on Craftymynes. In a normal vanilla setting, villagers are stupid easy to breed with mob griefing on. Access to emeralds through farming trades are even more readily available.
The people who would get the most emeralds from the payout, would literally already have that many emeralds in a strictly vanilla setting to begin with. They would actually most likely have more.