I want to speak to the concern about losing time, resources, builds, etc when moving to 1.9.
First a quick note:
@Atheod do you have an obsidian farm? Yes they patched obsidian generators, but you can get lava buckets and make an afk farm. If you do then it's not going to be _too_ difficult to recover. If not then there's your new project.
You can automate a huge amount of minecraft. You can even automate fishing for example.
Six months is a normal time for servers to reset. The fact that 1.8 Craftymynes has gone so long is unusual.
People, myself included put a lot of time into 1.8 Craftymynes. I have over 44M ticks, and there's people with way more. In that time I finished a base, actually multiple because some were griefed. I finished one really excellent base and when I did there was seemingly nothing more for me to do. Over time I learned more about minecraft, and created a longer and longer list of flaws with my base. Parts are a bit ugly. The layout is inefficient. The location could be better. There's new redstone devices that I would have incorporated into the design, but I didn't have a lot of motivation to build any of that, because what I had was good enough. It did the job, and it would be more work than it would be worth to fix it all.
With 1.9 Craftymynes, I'm looking forward to having a clean slate. I have a lot of goals and I aim to be the best. I want to build the best grinders and farms, have the best villagers, have the best bases, have the best friends. There's nothing about those goals for which I would in any large measurable way be held back by a clean slate. In fact, the clean slate will bring all kinds of new un raided natural treasures back into the world.
If you've ever had your base raided/griefed and started fresh you have already been here before. So maybe we can get some admin help with clearing large areas of stone with /fill but I don't see why we need to copy pieces of the old world into the new.